Rules of the Game

Note: our rules are completely based on WAKA guidelines.  In any such scenario where AKA rules do not make a ruling, WAKA rules prevail.

    1. First and foremost, don’t be a jerk.  This is supposed to be fun and if you’re making things unpleasant for others you’re doing it wrong.
      1. POLITICAL ARGUMENTS: See Rule 1-1.
      2. ABUSE OF PLAYERS / OFFICIALS: See Rule 1-1.
      3. BEING OVERLY COMPETITIVE: See Rule 1-1.
    2. Poor sportsmanship will not be tolerated.  Examples of poor sportsmanship include (but are not limited to):
      1. Running up the score.
      2. Taking extra bases when ahead in a blowout.
      3. Non-captains excessively arguing calls.
      4. Threatening or insinuating violence, or fighting in general.
      5. Intentionally trying to goad other players into arguments.
      6. Just, you know, being that guy.  Don’t be that guy.
    3. In the event that a referee, in his/her sole discretion, observes poor sportsmanship, the following procedure will be followed:
      1. First offense: verbal warning to the captain.
      2. Second offense: ejection of the offending player from the park.  If fielding, the player will be allowed to be replaced with a same-gender player.
        1. In the event that an ejected player refuses to leave the park, that will constitute a third offense.
      3. Third offense: forfeit of the game by the offending team.  The commissioner may, in his sole discretion, apply additional punishments as he sees appropriate.
      4. Ejected players and/or teams are not entitled to a refund for any reason.
    4. Any minors caught touching the keg or alcohol will be ejected from the complex immediately and the proper authorities will be contacted.  Any adults aiding minors in consumption of alcohol will be permanently banned from the league without a refund.  All participants are required to have state or federal photo identification on-hand while at the field.
    5. If you wish to smoke, you MUST follow any and all city/state ordinances.  PLEASE be considerate of others who do not enjoy the smell of smoke.
    6. Dogs, if allowed by the City, are allowed at the field provided that:
      1. They do not pee on the field of play.
      2. They do not poop anywhere in the complex – if so, the owner or guardian is responsible for any messes made.
      3. They are not aggressive towards / scared of drunk idiots or children.
    1. BALL: If you want to use a non-AKA ball, it must be approved by the referee and opposing team captain.
    2. FIELD: If the field needs to be adjusted, the referee must approve first.  When possible, please make corrections between innings only so both teams play under the same circumstances.
    3. FOOTWEAR: Baseball or soccer cleats are allowed provided they have rubber, or molded plastic soles. No metal spikes or shoes with detachable cleats are allowed.  No toe cleats are permitted.
    4. BOTTLES: Glass bottles are not permitted anywhere in the sports complex.
    5. OTHER APPAREL: No equipment which aids in catching (grippy gloves, etc) are allowed to be used unless the opposing captain agrees.
  3. TEAMS
    1. A full team consists of up to 11 field players, at least 4 males and at least 4 females (without penalty)
      1. A team otherwise meeting the 8-player minimum can play ‘short’ one player of each gender.
        1. The team will be penalized with an automatic ‘out’ at the top of their batting order for the missing player.
        2. The team may only play 9 players on defense while they are short.
        3. Should their player arrive late, that player is not allowed to play until the top of the next inning of play.
      2. In lieu of the penalty scenario described above, a team may have registered guest players who are in good standing for $10/player/game.
      3. Teams may use up to 2 guest players per gender. 
      4. Guest player fees MUST be paid prior to participation in the game.
      5. Guest players are not allowed during playoffs for any reason whatsoever.
      6. Guest players are ONLY allowed to make a team ‘legal’.
      7. Guest player eligibility is solely determined by the Commissioner and Head Referee based on sportsmanship and fair play.  The Commissioner and Head Referee can disallow guest players for any reason.
    2. A minimum of 8 players are needed to start and continue a game.
    3. All participating players are required to be in the kicking line-up. The order of the kicking line-up cannot be altered once the game has started.
    4. Substitutes of the same gender will be allowed in the case of an injury and can be reviewed by both team captains and the Referee.
  4. GAMES
    1. Games are 5 innings or a time limit of 1 hour.
    2. In the event of unsafe weather or a 10-run difference (mercy rule), a game will be declared official.
    3. Teams should always hustle before and between innings, as a time limit is in effect.
    4. The ‘points’ standings will be scored as follows:
      A ‘win’ will earn 2 points.
      A ‘tie/draw’ will earn 1 point.
      A ‘loss’ earns 0 points.
      A ‘forfeit’ earns a 2 point deduction.
  5. PROTESTS – In the event of a protest, consult the Referee of that game. Protests will be accepted and considered in the following matters only:
    1. Misinterpretation of a playing rule.
    2. Failure of a Referee to apply the correct rule or penalty for a given violation.
    3. Player eligibility.
      1. Player eligibility protests must be filed with the referee in charge during the inning in which the questioned player first played.  At that point the referee will ask the player for identification.
        1. If the player cannot/will not provide identification OR is not on the league-supplied roster, the player is ejected from the game and the team captain is given a warning.
          1. The player’s ejection counts as an ‘out’, to be applied as soon as possible.
          2. Intentionally playing un-rostered players will result in permanent ejection from the league with no refund.
    4. Notification of intent to protest must be made to the Referee, & opposing team, at the time of the incident, before the next pitch.
    5. In the event that the League becomes aware of illegal players after the fact, the Commissioner and/or Head Referee may, at their sole discretion, declare a forfeit.
    1. The kicker’s plant foot must be within the ‘kicking box’ upon contact with the ball.
      1. The ‘kicking box’ is defined as a rectangle spanning from the top of home plate to the cones approximately 5 feet behind it.
    2. Four foul kicks will result in an out. A foul ball is:
      1. A ball that touches the ground or a player (including Referee) in foul territory.
      2. A ball that hits the kicking player above the hip.
      3. A ball that is stopped or touched more than once by the kicker (ie: double kick).
      4. A kicked ball that enters fair territory and THEN goes into foul territory (without being touched) before crossing the invisible 1st – 3rd base diagonal.
      5. If the kicker kicks the ball outside the kicking box.
      6. Any ball that makes contact with a player or referee in foul territory regardless of if it then goes fair.
    3. Balls and Strikes:
      1. A ball is a pitch outside of the strike zone where no kick is attempted; a pitch where the ball does not bounce twice before reaching the plate; or a pitch in which the ball is higher than one foot as it enters the kicking box.
        1. Four balls will result in the batter automatically taking first base.
      2. A strike is a pitched ball that crosses the strike zone that isn’t kicked.
        1. Three strikes is an out.
        2. A missed attempt to kick the ball will be a strike.
    4. Miscellaneous kicking and running notes:
      1. Bunting is allowed.
      2. Leading off and stealing are not allowed.  A player who is off their base when the ball is touched during a live play will be considered OUT.
      3. When running to first base, a player is required to use the safety base if they have no intention of attempting a run to second.  Turning INWARD towards the field is considered an attempt towards second.  Turning OUTWARD towards the bench is not.
  7. OUTS: Three outs will end the kicking team’s half of the inning.
    1. An out is defined as:
      1. Three strikes or four fouls
      2. Tagging the base (while in control of the ball) before the runner can reach the base (force out only).  Ties go to the runner!
      3. Any kicked ball caught by any fielder before touching the ground. This is the case whether the kick is ruled foul or fair.
      4. If the ball touches a runner below the shoulders, while not on base, while the ball is in play. Any ball that is thrown that hits a runner in the head will result in a dead ball, and that runner will be awarded one base. If runners are between bases when a dead ball occurs the Referee may award the base the runner was approaching. If excessive force is used when throwing the ball at a runner, a Referee may eject that player. If a runner, in the opinion of the Referee, moves in such a way so the ball hits their head, a dead ball will be called and the runner called out. In this case all other runners will be required to return to the base they last occupied.
      5. If the kicking team interferes with the ball.
      6. If a runner is off base when the ball is kicked.
      7. If a kicker is caught out of the kicking roster order.
      8. If the runner goes outside the base line. (NOTE: We understand that runners may run in an “arc” that takes them out of the baseline, which is fine as long as it is not excessive…same applies to dodging being tagged. It will be up to the Referee to decide what’s excessive.)
      9. A runner that passes a fellow runner will immediately be called out.
      10. If you miss touching a base while running.  Try to get a credible witness!
      11. If the runner fails to tag up when a fly ball is caught. The catch is counted as soon as the player makes contact with the ball, regardless of whether the ball is controlled. Runners that move off base before this will still have to tag up.
    1. Pitches must be by hand and the pitcher cannot pass the pitching strip until the ball is released, and not leave the “mound” until the ball has been kicked. If they leave then the Referee can call a re-pitch and a ball will we awarded to the kicker.
    2. Pitches must be released within a 2-foot radius of the pitcher’s mound (and behind the plate).
    3. Pitchers may not switch sides of the pitcher’s mound during an at-bat.
    1. Fielders cannot break the invisible 1st – 3rd base diagonal line, until the kicker makes contact with the ball! You get one warning per game- every time after that a free base is awarded to the kicker.
    2. Catchers have to be behind the kicker and not interfering in any way.  The Referee will judge if the catcher is being too aggressive or otherwise obstructing the kicker.
    3. Fielders on or near a base must go out of their way to avoid interference or contact with runners.  For safety’s sake, do not plant yourself in the middle of the plate or base path.
  10. OTHER:
    1. Players
    2. When the pitcher has the ball, and returns to the pitcher’s mound, the current play ends. Runners who are not half way to the next base must return to the previous base.
    3. Any loose ball propelled outside of the field boundaries while attempting to get a runner out is commonly called an “overthrow”.  When this occurs the runners (who are already running) may continue their run to the destination base plus a maximum of one additional base – however, the runner is still ‘in play’ and can be tagged out.
    4. If the team in the field attempts to get a runner out before returning the ball to the pitcher, the runners are allowed to continue play.
    5. The Head Referee will meet with the captains of both teams to decide who kicks first. This can be decided by a coin toss, rock-paper-scissors, or any other method approved by both team captains and the referee.  During playoffs, the team with the superior seed will be the home team.
    6. WEATHER: The League is not responsible for games canceled by the city for any reason, including weather, field conditions, guerilla violence, tears in the space/time continuum or rain.  The League will make an effort to make up games in the event of cancelation but can make no promises.  Due to the low cost of the league, there will be no refunds issued for canceled games.


Procedures To Break Ties

If, at the end of the regular season, two or more teams in the same League finish with identical Point Totals, the following steps will be taken until a winner is determined:

Two-Way Tie:

  1. If the tied teams played each other during the season, the team with the better head-to-head record (Wins first, Run Differential Second) receives the higher rank.
  2. If the tied teams did not play each other, or if the result of criteria #1 is inconclusive, the team with more overall wins during the regular season receives the higher rank.
  3. If the tied teams have the same number of overall wins, the team with fewer total runs allowed during the regular season receives the higher rank.
    • If total runs allowed is a tie, eliminate the runs allowed by each team in their FIRST game of the season, and compare again. If still tied, compare after eliminating the runs allowed in their first and second games, and so on.
  4. If the teams are still tied, representatives from the teams or proxies from the League’s volunteer leadership shall shoot Rock-Paper-Scissors (best 2 out of 3) to determine the final result.

Three-Way Tie (or more):

  1. If the tied teams all played one another during the regular season, the team with the best head-to-head Win Percentage in games played between the tied teams receives the higher rank.
  2. If any of the tied teams did not play each of the others, or if the result of criteria #1 is inconclusive, the team with the most overall wins during the regular season receives the higher rank.
  3. If the tied teams have the same number of overall wins, the team with fewest total runs allowed during the regular season receives the higher rank.
    • If total runs allowed is a tie, eliminate the runs allowed by each team in their FIRST game of the season, and compare again. If still tied, compare after eliminating the runs allowed in their first and second games, and so on.
  4. If the teams are still tied, representatives from the teams or proxies from the League’s volunteer leadership shall shoot Rock-Paper-Scissors (best 2 out of 3) to determine the final result.

Note: If two or more teams remain tied after one or more teams are eliminated from the tie during any step, the tie breaker reverts to step 1 of the section applicable for the remaining number of tied teams.

Release Agreement

I am aware that kickball involves many risks, dangers and hazards. The risks, dangers and hazards, including but not limited to: loss of balance; difficulty or inability to control one’s speed and direction; collision with other players and/or pedestrians; failing to play safely or within the limitations of one’s own abilities, negligence of other participants; and negligence on the part of the League (Kickball520) and it’s organizers and officials, including the failure on the part of the organizers to safeguard or protect me from the risks, dangers, and hazards of kickball.

I am aware of the risks, dangers, and hazards associated with kickball and I freely accept and fully assume all such risks, dangers, and hazards and the possibility of personal injury, death, property damage, or loss resulting therefrom.

In consideration of the League agreeing to my participation in Kickball520 and permitting my use of their services, equipment and other facilities, and for other good and valuable consideration, the receipt and sufficiency of which is acknowledged, I hereby agree as follows:

  1. TO WAIVE ANY AND ALL CLAIMS that I have or may in the future have against the League and to release the League from any and all liability for any loss, damage, expense or injury, including death, that I may suffer or that my next of kin may suffer, as a result of my participation in kickball due to any cause whatsoever, INCLUDING NEGLIGENCE, BREACH OF CONTRACT, OR BREACH OF ANY STATUTORY OR OTHER DUTY OF CARE, INCLUDING ANY DUTY OF CARE OWED UNDER THE OCCUPIERS LIABILITY ACT, ON THE PART OF THE LEAGUE, AND FURTHER INCLUDING THE FAILURE ON THE PART OF THE LEAGUE TO SAFEGUARD OR PROTECT ME FROM THE RISKS, DANGERS AND HAZARDS OF PARTICIPATING IN KICKBALL;
  2. TO HOLD HARMLESS AND INDEMNIFY THE LEAGUE for any and all liability for any property damage, loss or personal injury to any third party resulting from my participation in kickball;
  3. This Release Agreement shall be effective and binding upon my heirs, next of kin, executors, administrators, assigns and representatives, in the event of my death or incapacity;
  4. This Release Agreement and any rights, duties and obligations as between the parties to this Release Agreement shall be governed by and interpreted solely in accordance with the laws of Arizona and no other jurisdiction; and
  5. Any litigation involving the parties to this Release Agreement shall be brought solely within the state of Arizona, where the league activities take place and shall be within the exclusive jurisdiction of the Courts of that state.
  6. In entering into this Release Agreement I am not relying on any oral or written representations or statements made by the Releasees with respect to the safety of participating in “SPORT”, other than what is set forth in this Release Agreement.