Points of Interest:

  1. The field commissioner and head referee are the final authority on rulings at the field.
  2. One kickball will be provided to each team. If you want to bring your own you MUST first see the field commissioner or Referee to get it approved.
  3. A team consists of up to 11 field players (at least 4 must be female). A minimum of 8 players are needed to start and continue a game. Teams may consist of up to 20 players (unless you have approval from the Commissioner).
    1. All players are required to be in the kicking line-up. The order of the kicking line-up cannot be altered once the game has started.
    2. Guest players may be permitted during the regular season as determined to be appropriate by the Commissioner.
    3. No guest players are permitted during playoffs.  During the playoffs, teams must consist of a minimum of 4 males and 4 females.
    4. Only players registered with the league are permitted to play.
      1. All players are required to furnish a government-issued ID to the referee or field commissioner upon request for purposes of verifying the roster.
        1. In the absence of a valid ID, the referee may (in their discretion) declare the player to be ineligible and apply remedies as outlined in Section 3-4-2-1-1.
        2. The referee may, in their discretion, allow alternate forms of identification as they see fit.
      2. If the designated captain of a team believes their opponent to be playing an unregistered player illegally, they are required to submit their protest to the head official in a timely manner.  Protests filed after the game is ‘official’ (see section 4) will be disregarded.
        1. If a participating player is found to be ineligible by the sole discretion of the referee, the player is ejected from the game and the offending team will be penalized with a forfeit for that match.
        2. If the player is not yet participating (haven’t kicked or played in the field), they are ejected from the game and the offending team captain is issued a warning.  A second incident during the season will result in a deduction of 5 points from that team’s standings point total.
  4. Games are 5 innings or a time limit of 1 hour. In the event of lightning, or a 10 run difference (mercy rule), a game will be declared official after three innings.
  5. Dress; all players must wear closed–toe shoes. Baseball or soccer cleats are allowed provided they have rubber, or molded plastic soles. No metal spikes, toe-cleats or shoes with detachable cleats are allowed.
  6. Teams should always hustle before and between innings, as a time limit is in effect.
  7. In the event of a protest, the designated team captain should consult the Referee of that game. Protests will be accepted and considered in the following matters only:
    1.  Misinterpretation of a playing rule.
    2. Failure of a Referee to apply the correct rule or penalty for a given violation.
    3. Player eligibility.
    4. Notification of intent to protest must be made to the Referee, & opposing team, at the time of the incident, before the next pitch.
  8. Substitutes: Substitutes will be allowed in the case of an injury and can be reviewed by both team captains and the Referee.  If a player is removed from the game, they are only allowed to return with the permission of the referee.
  9. Kicking:
    1. The kicker must wait until a pitched ball is within three feet of home plate before attempting a kick. A missed attempt will be a strike.
    2. Four foul kicks will result in an out. A foul ball is:
      1. A ball that touches the ground or a player (including Referee) in foul territory.
      2. A ball that is hit by the kicker above their waist.  (Any part of the leg making contact with the ball is a legal kick, provided no ‘double kick’ or other infraction occurs.
      3. A ball that is stopped or touched more than once by the kicker (ie: double kick).
      4. A kicked ball that enters fair territory and THEN goes into foul territory (without being touched) before crossing the invisible 1st – 3rd base diagonal.
      5. If the kicker kicks the ball outside the kicking box.
      6. Any ball that makes contact with a player or referee in foul territory regardless of if it then goes fair.
    3. Balls and Strikes:
      1. A ball is a pitch outside of the strike zone where no kick is attempted; a pitch where the ball does not bounce twice before reaching the plate; or a pitch in which the ball is higher than one foot as it enters the kicking box.
        1. Four balls will result in the batter automatically taking first base.
      2. A strike is a pitched ball that crosses the strike zone that isn’t kicked.
        1. Three strikes is an out.
    4. Any ball thrown at a runner or at a base that misses the runner/baseman and goes into foul territory is an overthrow.
      1. Any runner is allowed (but not entitled) to advance up to one base beyond the base they were approaching when the overthrow occurred. Example: a runner approaches 1B and ball is overthrown past first base, the runner may attempt to advance to second base (but not further) unless play is reactivated by the fielding team. 
      2. Any overthrow that remains in fair territory ie into the outfield is a live ball and overthrow rule does not apply.
    5. Outs: Three outs will end the kicking team’s half of the inning.
    6. Miscellaneous kicking and running notes:
      1. Bunting is allowed.
      2. Leading off and stealing are not allowed.  Runners ruled to be off their assigned base when the ball is struck by the kicker will be considered “out”.
    1. An out is defined as:
      1. Three strikes or four fouls
      2. Tagging the base (while in control of the ball) before the runner can reach the base (force out only).
      3. Any kicked ball caught by any fielder before touching the ground. This is the case whether the kick is ruled foul or fair.
      4. If the ball touches a runner below the shoulders, while not on base, while the ball is in play.
        1. Any ball that is thrown that hits a runner in the head will result in a dead ball, and that runner will be awarded one base. If runners are between bases when a dead ball occurs the Referee may award the base the runner was approaching.
        2. If excessive force is used when throwing the ball at a runner, a Referee may eject that player.
        3. If a runner, in the opinion of the Referee, moves in such a way to cause the ball to hit their head, a dead ball will be called and the runner called out. In this case all other runners will be required to return to the base they last occupied.
      5. If the kicking team interferes with the ball.
      6. If a runner is off base when the ball is kicked.
      7. If a kicker is caught out of the kicking roster order.  Repeated violations of this rule may result in a forfeit.
      8. If the runner goes outside the base line. (NOTE: We understand that runners may run in an “arc” that takes them out of the baseline, which is fine as long as it is not excessive…same applies to dodging being tagged. It will be up to the Referee to decide what’s excessive.)
      9. A runner that passes a fellow runner will be called out. No hating on each other!
      10. Force outs suck. When you MUST run to a base all the other team has to do is touch it (and not your body) while in possession with the ball.
      11. If you miss touching a base while running.  Try to get a credible witness!
      12. If the runner fails to tag up when a fly ball is caught. The catch is counted as soon as the player makes contact with the ball, regardless of whether the ball is controlled. Runners that move off base before this will still have to tag up.
  10. Pitching:
    1. Pitchers must release their pitch within 2 feet of the rubber. Pitchers may pitch up to two feet to the left or right of the rubber but may only pitch from one side per batter. Example: the first pitch to batter is from the center, the second pitch to same batter is from the right side, the third pitch to same batter can only be from center or right it can’t come from left side. Pitchers can not follow through and break the first/third plane no matter where they are pitching from.
    2. Pitches must be by hand and the pitcher cannot pass the pitching strip until the ball is released, and not leave the “mound” until the ball has been kicked. If they leave then the Referee can call a re-pitch and a ball will we awarded to the kicker.
  11. Fielding:
    1. Fielders cannot break the invisible 1st – 3rd base diagonal line, until the kicker makes contact with the ball! You get one warning per game- every time after that a free base is awarded to the kicker.
    2. Catchers have to be behind the kicker and not interfering in any way.  The Referee will judge if the catcher is being too aggressive or otherwise obstructing the kicker.
  12. Other:
    1. Base coaches are allowed.
    2. The Head Referee will meet with the captains of both team, when it’s time to start play, to decide who kicks first. This can be decided by a coin toss, rock-paper-scissors, or any other method approved by both team captains and the referee.
      1. During the playoffs, the Home team is assigned to the team with the superior seed unless declined by the captain of the home team.
  13. Players are not permitted to argue with the referee
    1.  Players found to be excessively argumentative or abusive to the referee will be ejected.
    2. Players should only complain to the referee if both the following criteria are met:
      1. They are the team captain or designated team representative
      2. They’re right.
  14. The Head Referee will give the final score to the Field Commissioner at the conclusion of the game.

Tie-break procedures (standings)

If, at the end of the regular season, two or more teams in the same League finish with identical Point Totals, the following steps will be taken until a winner is determined:

Two-Way Tie:

  1. If the tied teams played each other during the season, the team with the better head-to-head record (Wins first, Run Differential Second) receives the higher rank.
  2. If the tied teams did not play each other, or if the result of criteria #1 is inconclusive, the team with more overall wins (not including forfeit victories) during the regular season receives the higher rank.
  3. If the tied teams have the same number of overall wins, the team with fewer total runs allowed during the regular season receives the higher rank.
    • If total runs allowed is a tie, eliminate the runs allowed by each team in their FIRST game of the season, and compare again. If still tied, compare after eliminating the runs allowed in their first and second games, and so on.
  4. If the teams are still tied, representatives from the teams or proxies from the League’s volunteer leadership shall shoot Rock-Paper-Scissors (best 2 out of 3) to determine the final result.

Three-Way Tie (or more):

    1. If the tied teams all played one another during the regular season, the team with the best head-to-head Win Percentage in games played between the tied teams receives the higher rank.
    2. If any of the tied teams did not play each of the others, or if the result of criteria #1 is inconclusive, the team with the most overall wins during the regular season receives the higher rank.
    3. If the tied teams have the same number of overall wins, the team with fewest total runs allowed during the regular season receives the higher rank.
      • If total runs allowed is a tie, eliminate the runs allowed by each team in their FIRST game of the season, and compare again. If still tied, compare after eliminating the runs allowed in their first and second games, and so on.
    4. If the teams are still tied, representatives from the teams or proxies from the League’s volunteer leadership shall shoot Rock-Paper-Scissors (best 2 out of 3) to determine the final result.

Note: If two or more teams remain tied after one or more teams are eliminated from the tie during any step, the tie breaker reverts to step 1 of the section applicable for the remaining number of tied teams.